This game is "deceptively" simple. It looks like an ordinary casual mobile game, but it's actually pretty complex and requires some quick thinking and multitasking.
Playing it for the first few rounds was a pretty fun puzzle in figuring out how to even get 1 point - it requires some creative understanding of the mechanics. However, the learning curve is way too steep for the first few points of the game. There's so much going on - randomly deactivating platforms, walls, a ball moving at a random speed, and the player only has a few seconds to even take this all in for the first time.
My main advice is to find a way to introduce all this complexity in a way that doesn't overwhelm the player - (for example, introducing one piece/mechanic at a time This will create a much better first impression of the game. Most players will just be frustrated at all the chaos happening and quit at the first point, which is not ideal!
Summary/other smaller points:
-The physics is a bit clunky - you can push the ball through platforms and even through walls
-The UI is lacking (particularly missing this: highlighting the horizontal platforms when the mouse is over them)
-The overall mobile game aesthetic was done quite well.
-The game is quite exciting and fun once you understand how to play it